Monday, December 28, 2009

Dante's Inferno, God of War, and Castlevania

I'm someone that plays a lot of game demos. In fact, I probably play more demos than I do actual games. It's because I like to see what's out there, that other people with more time are playing. If it's something I really like, I'll buy the game (when it becomes cheap) and play it (eventually). With that in mind, I played the Dante's Inferno demo over the weekend and wanted to share some strange thoughts I had about that.

Firstly, I'd read the game was a God of War clone, and holy crap, is it ever. I thoroughly enjoy the God of War series, and eagerly await the next title. However, I want to play GOD OF FUCKING WAR, not an attempt to re-skin the game and call it something new.

On a seemingly unrelated note, I have owned an HDTV for nearly a year now. Apparently, I never went in and updated the video settings on the XBox, because when I was poking around this weekend, I noticed it was set to 480i. I quickly changed that, but wanted to test the new video settings to see the difference. I had the trailer from the upcoming Castlevania in my download list, so I sat back and hit play.

The game excites me for two reasons: 1) It's Castlevania and 2) Patrick Stewart is voice acting (as Dracula?! I don't know, but I can hope). Watching the video, it too looks like a God of War clone, and while I still want to play it, I'm now a little scared. 3D Castlevania games have disappointed more than once, but I'm remaining hopeful that all changes this time.

As long as it doesn't take the Dante's Inferno route, and try too hard to be something it's not, I think Castlevania can pull it off. At the very least, try to give us something new. If you can't do that, at least present it to us differently... which applies just as easily to Avatar, but that's a whole other topic.