Wednesday, July 31, 2013

Indie Corner - 07/31/2013

Indie Corner
Each week I'll spotlight a couple independent books I've read and may have flown under people's radar.

Six-Gun Gorilla #2 (of 6)

Wow, I think I'm in this for a long haul.  No decision yet on whether to switch to trades, like +Charles Dowd or not, but it's good.  Much like Uncanny, further down, this issue is more mystery than answer, but the difference is - I don't care.  Here, I'm willing to wait for the answers because the family drama is so well written I'm already hooked.  You definitely check it out.

Issue two is even better than issue one.  Ridiculous things are afoot.  Beautiful, well-written, ridiculous things.  Recommended for anyone interested in comics on the fun side.

I don't have a whole lot to say about this issue, except that I wish there were more issues to read.  This spends most of its time wrapping up the current story thread, but does manage to show snippets of what's to come.  Afterward, I found myself hoping for a TMNT- or MLP-style micro series, just to get more content in my hands.

If you think about it at all, you can probably guess exactly what happens in this first issue.  Criminals in Central City and LA are working together, necessitating the need for the Spirit and Rocketeer to meet-up.  Misunderstanding leads to fisticuffs, leads to begrudging team-up.  But we're talking about Mark Waid, so it's a wonderful pulp-y read.  And the art perfectly matches these two heroes.

I read one review that said issue two isn't as good as issue one, and I find myself in agreement.  It's okay, but we get more mysteries and no answers.  Unsure where this book is headed, but I'll stick around for another issue or two to find out.

Tuesday, July 23, 2013

Indie Corner - 07/23/2013

Indie Corner
Each week I'll (hopefully) spotlight a couple independent books I've read and may have flown under people's radar.

Interesting, though too early to tell if it's my thing or not.  Most of the first issue was spent establishing the main character, being given a job, and assembling his team.  Character introductions all-around.  Will definitely be checking out the next issue, and will decide from there.

Dan and I always speculate on what will happen next in Invincible.  We're always wrong, because Kirkman is full of surprises, and this issue proves that in spectacular fashion.  Eve and Angstrom, Invincible vs Invincibles... fantastic.

I take every opportunity to talk about the IDW Turtles series, because I love it.  The main series is great, and the micro series expands the world while simultaneously further developing characters.  They're perfect companions.  Here, we finally learn about Alopex, the white fox that's been showing up since practically the beginning.  And, oh man, those that three panels.

Kind of a dense issue, and I mean that in the best possible way.  Some books you can read in a matter of minutes and quickly forget.  For a first issue, there's plenty here to latch onto.  Mystery, action, non-sparkly vampires, and both the main character and the series' world in general are well fleshed out here.  I'll definitely be picking up the next few issues.

World War II, Nazis, a secluded Pacific island, and dinosaurs.  Issue three was out last week, but I actually read all three issues over the weekend.  I'd been buying it, with the expectation it would be good, but hadn't actually read any yet.  It's good, though the art could be a little better, particularly the faces.  Pulpy goodness.